Category Archives: Jeux Vidéo

The Gamer’s Brain: How Neuroscience and UX Can Impact Design

In this 2015 GDC talk, Epic Games’ Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

School of Game Design

Pour une fois, une formation payante, mais celle-ci est exceptionnelle!

Description

Love gaming? Want to build your own games? The School of Game Design is the place to start. With courses for developers of all skill levels led by expert instructors, The School of Game Design helps you learn game development and design at your own pace, giving you access to an enormous library of step-by-step training videos. From the absolute basics to performing advanced techniques with Unity3D, and much more, lifetime access to The School of Game Design will ensure you’ll always be up to speed on the newest advancements in the industry.

Access over 120 hours of easy to follow, step-by-step video training w/ access to all additional or updated training
Receive support from instructors & professionals w/ over 16 years of game industry experience
Enjoy unlimited access to thousands of dollars in royalty-free game art & textures
Learn how to make advanced 2D & 3D games that you can publish anywhere
Master computer modeling & animation techniques
Develop both coding & digital artistry skills

$59

General game playing

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at “runtime”. (In other words, they don’t know the rules until the game starts.) Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.
GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and for defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g. in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.
This course is an introduction to General Game Playing (GGP). Students will get an introduction to the theory of General Game Playing and will learn how to create GGP programs capable of competing against other programs and humans.

Mooc en anglais par l’université de Standford. il est encore temps de s’inscrire!